From Wiki | EUTW - EUROPEAN TACTICAL WARFARE
EUTW PVP Warfare has enabled what we refer to as "Strategic Mode". When we talk about this, we are referring to the fact that capture points cannot be taken in any order the team wants.
Like most games with strategic elements, this breaks down into the following three sections:
The early game in our mod is typically defined in the first 30 to 60 minutes of the mission. This is a wide span which can be due to a number of factors including the number of capture points, size of the mission, and human error that can occur at the beginning. Early game length is typically defined up until all the capture points have been taken by both teams.
It should be noted that we adjusted the initial economy values at the start of the game, so that helicopters cannot be used to mobilize teams at the very start. Instead, the focus is on the mobilization of the MHQ's to allow some time for teams to discuss their initial capture strategy and placement of the MHQ's. This initial push can take anywhere from 5-10 minutes.
While the early game rarely dictates the final outcome, it can help to put your team at an advantage quickly if executed properly.
Mid game traditionally begins once all the points have been captured and the initial economy has been established. At this point you will start seeing more medium and heavy armored vehicles as well as light attack helicopters. In some cases, you may see heavy attack helicopters as well.
How long the mid game will last is a variable that cannot be timed with a specific level of accuracy. A typical game in one of our missions takes on average 3 hours to complete, but we have seen games go well over that average by about an hour or two in some rare cases.
The mid to late-mid game will see heavy armored and heavy attack helicopters start to show in the game as well. This can sometimes happen much earlier depending on the discipline of the team in terms of points owned, points captured, and kills made.
We can typically see games shift between mid and late game several times over the course of a game as it edges up to the final push and if the losing team is effective in fending off the onslaught of the team with a much larger economy.
Over the course of a mission, you may see a potential end come several times and see the opposing team break out of it. In some cases we may see the weaker team pushing back and recover to a point where we enter a second mid game. Although, the timing in a second mid-game may end up being shorter and the team pushed back into late game again. This is dependent on a lot of factors.
The true late game will see a massive variation of infantry and vehicles on the map focusing on a single point to close the game out and win the mission. Once we enter a late-late game position this can take anywhere from around 5 to 20 minutes to complete.
There is also a "Sudden Death" mechanic that has been put in place for 2.05 where if there is a single point remaining for a period of 10 minutes, the mission will enter sudden death where that point will tick down at a rate of 1 point every 5 seconds unless another point is captured.
Outside of the money that is earned, players must also understand some points of how the economy can change over time and shift the balance from one side to another.
- Players leaving the game removes money from the game that could potentially be spent on larger scale attacks
- New players coming in will have less much less money to start thus affecting the the overall team in smaller scale ways
- There are times when teams who hold less points must play a more defensive role to remove money and assets from the other team. We refer to this as "Economic Burn". This can help shift the fight back in your favor